Innovation

AI Gone Awry

Victoria Krakovna has a fantastic list of examples of AI systems that have misbehaved and subverted their way to meeting their incentive goals by sometime hilarious means! Some game systems evolved to clap body parts together to exploit a collision detection bug and generate free game enerrgy.

Magic UX

London design consultancy firm Special Projects have created a unique new mobile app task switching interface they call Magic UX. The project aims to bring the UX of a smartphone more into the physical world by allowing the user to map an app to a spacial location and switch between multiple apps by just moving the phone to the set location, similar to picking up different items on a desk. The app even lets you transfer data between apps for example by "picking up" an image and moving the phone to the email app to attach it.

Book Review: The Information - James Gleick

I picked up The Information: A History, A Theory, A Flood by James Gleick last Christmas on a visit to the amazing Charlie Byrne's Bookshop in Galway. My reason for buying it was part intrigue about how the author could fill a whole book about there being too much information in the world, and partly because I must admit, the cover design drew me in. It took me a while but I finally got around to reading and finished the book this week and I was so happy with the choice I made all those months ago.

Notable Internet History

Slate.com published a great article detailing some unique events in internet history, such as how Arpanet users created the first social network in 1979 to share their favourite science fiction, created emoticons to differentiate work topics from jokes, and wrote the first "Spoiler Alert" about Star Trek II!

The Everyday Calendar

Simone Giertz, the robotics enthusiast who initially became known for her useless robots, has launched a Kickstarter campaign for a device called the Everyday Calendar. The device allows you to touch a day on the screen to illuminate the hexagon for that day. The idea is the device aids you in keeping to habits and routines. The project has already 10x'd its goal and has 28 days to go.

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